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Metrognome cycle to go
Metrognome cycle to go







metrognome cycle to go

His likeness was seen in a play in the trailer, which showed him leading away small souls using a flute. Jinx - A mysterious Pied Piper-like figure who seems to have both a cat and a human form.Tin would have captured the sound of his furious pedaling to use as a weapon against Camera Scouts. Biker Mike - A perpetually biking man employed by the Corporation to keep the clocks running.Bicycle King - A mailman on a bicycle, only seen from his concept art.It may have been intended to be a boss fight. Hunter Scout - A four-legged scout only seen in concept art.It appears that Tin would have encountered it in a prison segment. Unknown human-faced scout - A strangely human-faced scout only seen in concept art.It may have been intended to be able to fly using a propeller on its back. It would have been fought in the streets of the city by using recorded sounds to scare its soul out of it. Police Scout - The Police Scout seems to have been meant to be a mid-sized enemy.Presumably, the Scissor Man would have used these photos to create new Metrognomes. Camera Scout - Camera Scouts were meant to take photographs of children, as well as the player.Scouts were meant to be powered by souls, which the player would have had to scare out of them with sound in order to defeat them. He is depicted in a screenshot assisting Tin at some point in the game. Unnamed conductor - A small conductor who would have played music for a puppet show about Jinx.Henchman - A small man who seems to work for the Corporation, known only from his concept art.He is seen in the trailer receiving a photograph of someone from the telephone office's chief of security. It seems that some parts of his face were cut out. He would have used scissors to cut photos of characters, and thus their souls, to create new metrognomes. The Scissor Man - A mysterious tall man who appears to be working for the Corporation.Clock Maestro - A tall man with a pocket watch and a long coat, known only from his concept art.Gallo - A hunchback man in a wheelchair, known only from his concept art. No one knows the origins of the Corporation. To maintain the Great Machine that allows them to create worlds, the Corporation carefully governs the schedules of the city's inhabitants. The Corporation is the mysterious entity which governs Metronome. The young engineer would have initially met her on a train into the city. She appears to have an understanding of the corporation and its devices. New - A "curious and rather aggressive young girl", she is on the run from the businessmen of the Corporation.He was meant to use a recording machine to capture and replay sounds for various purposes. On his first day working as a ticket boy, he encounters New. Tin is an orphan who has grown up outside the city under the care of a chimney sweeper named "Chim", and has dreamed of working on a train. Tin - A young train engineer-in-training.The protagonist would have progressed in Metronome by creating, recording, modifying and using environmental sounds to defeat enemies or solve puzzles by manipulating people and metrognomes. The City of Metronome was intended to be a puzzle adventure game. She makes him question the purpose of life in the city, is the Corporation to be trusted? Could it be that it is evil? Together you both set off on a quest to unravel the Corporation's mysterious, probably evil plans. So things were all well and good then, until a young man training to become a steam-train engineer one day met a girl aboard the train he was working on. And what better way to employ some workers than to kidnap children, suck out their souls and put them to work? With the machine finished the requirement for maintenance arose, the machine and newly constructed areas needed a workforce to make sure everything was running smoothly. Possessing this knowledge the Corporation set out to construct their own version of this machine. The evil Company managed to uncover the secret of a wondrous machine capable of creating ideas and designs for world-building. A journey that will lead you through several exceptional locations, trying to reveal the truth about the mysterious Corporation and find the purpose of the city itself. Together with the mysterious girl New, you set out to uncover her hidden past. Who and what are you, in this city of continuous labor? What is the actual purpose of the Metrognomes? And are the scouts really there to help the citizens as the Corporation claims.? When the veil of conformity is lifted you begin to question the world around you.









Metrognome cycle to go