

The warder is not as interesting when it comes to recovering manuevers though, you do it by setting up a combat patrol.

That combined with the defensive manuevers the warder gets through the Iron Tortoise discipline. Making him protect his fellow adventurers even if the enemy doesn't attack him. The Warder ha many abilities that let him give enemies penalties to attack others instead of him. As many of you probably know the system is not that friendly on the MMO style of tanking, ther is no way to keep the enemies on you. When i comes to the other class I have tried, that is the Warder. You can buff your teammates, debuff your enemies as if you had spells but you still have the no spell feel of it. The class itself let martials fill up other roles in the party then just striker. I have a warlord who feels like a badass daredevil, you have your manuevers and when you have used them you do something crazy (sometimes not that crazy though)to get them back, like tumbling between a badguys legs or stabbing him in the eye. I have had generous GMs letting me play these classes in their campains and I must say that I am impressed of how well they feel when I play them. This is my second book from the Dreamscarred Press, an I must say it looks as good as the Ultimate Psionics i bought earlier. This made it difficult to spot the section I was looking for when the headings were on a separate page from the entries. The book is wonderfully laid out, but I did notice that on at least one occasion a heading for a new section is at the very bottom of a page, and the text for that section is on the next page. The feats and prestige classes also help other classes get something out of this new resource.Īs a last note in which does not effect my evaluation of the content in the product, just the presentation of it. This resource gives numerous options to martial characters that allow them to fill varying roles in the party without the need for multi-classing.Įach of the three base classes are also provided with archetypes that can help change them in meaningful and sometimes drastic ways. Since so many reviewers have given this an excellent treatment, I'll be brief.Īs a GM and rarely a player I am always looking for ways to provide meaningful options for my players. Gaming / Roleplaying Games / Pathfinder First Edition Compatible.Dreamscarred Press / Roleplaying Games / Pathfinder RPG / Path of War.Ships from our warehouse in 11 to 20 business days.Īre there errors or omissions in this product information? Got corrections? Let us know Also: Will be added to your My Downloads page when your order ships. Now martial characters get to have fun, too, with the Path of War! Product Availability Martial traditions to help you introduce maneuver-based combat to your campaign.Archetypes for the new base classes, as well as two psionic archetypes.
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Thirteen martial disciplines full of dozens of maneuvers.Dozens of new feats for both the new classes and the core classes.Three new base classes - the stalker, warder, and warlord.Inside of the pages of Path of War, you will find: Want to use the maneuver-based combat system with your standard Pathfinder Roleplaying Game classes like the fighter or rogue? Feats allow you to do just that. Path of War offers new base classes, feats, archetypes, and much more. Make martial combat more interesting with the Path of War, a maneuver-based combat system designed and playtested to work side-by-side with all of the standard classes.
